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Agenda

The following document is the agenda for the 2011 Touch∙Gesture∙Motion Conference. The event will cover the various ways the human machine/computer interface is evolving using touch, gesture and motion technologies featuring presentations, case studies and panel debates from industry leading experts.  NOTE – Agenda all topics and speakers are subject to change.

Touch∙Gesture∙Motion Conference 2011:

December 7, 2011 – DAY ONE

7:00 AM
Registration Opens

Chair’s Welcome & Opening Address
Mark Fihn – Conference Chair & Publisher, Veritas et Visus
8:30 AM – 8:40 AM

Opening Keynote Speech – The State of Touch Technologies
8:40 AM – 9:10 AM

The education market represents a multi-billion dollar a year opportunity for the touch industry and touch applications have the potential to revolutionize the way nearly every subject is taught from K-12 through higher education.  This keynote will focus the importance of touch technology in education and share thoughts on how to better grow technology in this space.

The University of Texas at Austin - Dr. Paul E. Resta, Ruth Knight Millikan Centennial Professorship & Director at the Learning Technology Center

Session 1 – Exploring the Future of Touch Technologies

The conference’s first session assesses where today’s touch technologies are headed.  Reality is that projected capacitive has overtaken analog resistive to become the number one touch technology today in terms of revenue.  This will have far-reaching consequences in every aspect of touch – upheavals in the supply chain, new module suppliers becoming dominant, new business models for consumer versus specialized applications, etc.

Touch Market Overview
9:10 AM – 9:30 AM

With more than 20 years of touch technology experience, IMS Research Principal Analyst, Geoff Walker will share his future vision of the touch market.

IMS Research - Geoff Walker, Principal Analyst

Product Analytics Derived from User-Based Signals in Social Media
9:30 AM – 9:50 AM

How do you differentiate your product and win in a multi-billion dollar market? Despite the type of touch technology, user experience drives purchase behavior. The digital format of product promotion and user feedback provides a valuable source of product-based data for product developers and marketers. When you understand dynamic user expectations, you can lower the risk of innovation and create devices that consumers will buy. Find out what users are sharing about their interactive experiences for the tablet, smartphone, and eReader markets over time. Questions to be addressed include:

  • Which experiences and applications drive purchase behavior?
  • Do consumers expect haptic feedback? Do they even like it?
  • What about the gesture experience is catching on?
  • What is the relation of the touch experience to the display and graphics?

Argus Insignts – John Feland, CEO and Founder

Touch/Gesture/Motions-sense Technology in End-Product; Tales from the Teardown Crypt
9:50 AM – 10:10 AM

Consumers are rapidly jumping on the bandwagon for touch-capable and multi-sensing devices. In what is arguably a mass-market ignited by the first Apple iPhone, the cell phone and other consumer/wireless devices have matured touch, gesture, and motion (TGM) technologies from long-standing niche applications to mainstream status. This talk will focus on the end-system implementation of a range of touch and motion sensing technologies in Consumer Electronics as revealed by teardown analysis. The talk will focus on the current state of TGM device technologies as revealed in detailed teardown analysis, the integration of TGM into end-products and cost impact, and the enabling consumer experiences these advances have brought - and will bring - to the everyday user.

UBM TechInsights- David Carey,VP Technical Intelligence

A Day Made of Glass
10:10 AM – 10:30 AM

A vision for an enabled future: challenges and opportunities – Corning’s “A Day Made of Glass” video was posted to YouTube.com in February, 2011. Since then, it has been viewed more than 15 million times, received more than 8,000 comments, and about 43,000 ‘likes!’ The vision depicted in the video resonated with many viewers as it describes a not-too-far-away future that is very optimistic in nature and promises to make our lives easier. The vision proposed in “A Day Made of Glass” poses many challenges, both technological and of a wider scope. In this presentation, we will cover various aspects of this issue ranging from the front end user interface, enabling technologies and the whole ecosystem needed to make it a reality.

Corning - Zachi Baharav, Senior Researcher

BREAK
10:30 AM – 10:50 AM

Pressure Sensing Touch Surfaces
10:50 AM – 11:10 AM

The added dimension of pressure greatly increases the vocabulary of multi-touch gestures, but pressure is largely ignored due to the lack availability of cost effective devices that support it. Similarly, there is a large vocabulary of bi-manual gestures that could benefit from larger touchpads, such as across the full bezel of a notebook computer or as an external peripheral. In this talk we will discuss how pressure sensing multi-touch surfaces and large format surfaces fit in the mix of current touch technologies. Things will also get ‘out of hand’ and we will discuss uses of surface pressure imaging on floors, computer games and in industrial applications.

Tactonic Technologies - Gerry Seidman, CEO

The Battle for Our Living Rooms
11:10 AM – 11:30 AM

Bob’s talk looks back at the growth of touch and use of gestures leading to what Bob calls the socialization of touch. Bob will discuss some of the technologies, existing and emerging, that could be fighting for our attention and space in our living room’s over the coming years and will attempt to provide a perspective of potential user needs that might drive adoption.

isiQiri Interface Technologies – Bob Senior, President

The Future is Not What it Used to Be
11:30 AM – 11:50 AM

The quest for computing mobility continues to gain momentum driving challenges for the man-machine user interface. High precision multi-touch capability has enabled new tablet form-factors challenging application suppliers to shed mouse interaction in favor of touch friendly operation. The active pen has now emerged as a new input tool providing high precision enhancing the user experience.

N-trig - Gary Baum, AVP Product Marketing

Exploring the Future of Touch Technologies – PANEL SESSION
11:30 PM – 12:10 PM

This panel session will provide each presenter in Session One the opportunity to discuss their presentation in the context of the other content presented.  The session will be moderated by independent consultant and touch technology expert Al Davis.

IMS Research - Geoff Walker, Principal Analyst
Argus Insignts – John Feland, CEO and Founder
Corning - Zachi Baharav, Senior Researcher
UBM TechInsights- David Carey,VP Technical Intelligence
Tactonic Technologies - Gerry Seidman, CEO
N-trig - Gary Baum, AVP Product Marketing
isiQiri Interface Technologies – Bob Senior, President

LUNCH
12:10 PM – 1:20 PM

Afternoon Greeting
IMS Research - Ross Young,  Senior Vice President
1:20 PM – 1:30 PM

Afternoon Keynote– Captivating Mobile Consumers through Compelling Combinations of Voice and Touch
1:30 PM – 2:00 PM

With the advent of touchscreens phones and tablets, the way we engage and interact with our mobile devices has changed dramatically. Where many once pecked short notes on 9-key and hard QWERTY keypads, we now see consumers all over the world effortlessly gliding their fingers across screens or simply gesturing. And, we’re seeing many more speaking to their devices in natural language to send an email, text message, update a Twitter status, or find information on the web. Yet – we’re simply just seeing the first iterations of what’s truly possible, with the evolution of not only devices, but the cloud. Mike McSherry of Nuance Communications, and founding CEO of Swype, will discuss this fascinating evolution of touch and voice technology – providing insights on the technologies’ early beginnings that have rapidly evolved as part of mainstream interfaces. McSherry will also detail why voice and Swype technologies are game-changers for consumers – and inherently OEMs and carriers – and how we’ll see a compelling combination voice and touch expand beyond the mobile device into our cars and our digital living rooms.

Nuance – Mike McSherry, Swype Co-founder & CEO

Session 2 – The Evolution of Touch Applications

The conference’s second session assesses where today’s touch applications are headed.  Topics to be addressed include, how will the resolution of the touch-technology issues described in the first session impact device-related touch applications? What is the future of touch & stylus support in handsets and tablets, vertical-market applications such as healthcare and industrial operator interfaces, consumer devices such as eBook readers and tablets, interactive whiteboards, and entertainment/gaming applications?  Will Windows 8 have a significant effect on these touch applications (unlike Windows 7)?   Will touch on single-user vertical displays such as desktop monitors and all-in-one computers fade away?   What has to happen in order to enable multi-person gaming on large, horizontal displays in the home?

Got a New Product? Put a Touch Screen on It!
2:00 PM – 2:20 PM

A review of touch applications in the vertical market – While there is no shortage of products and companies delivering interactivity through mainstream mobile devices like tablets, smartphones and e-readers, the concept of creating intuitive GUI systems for the vertical markets is sometimes overlooked, but still very important. The “touch experience” that was first popularized by the Apple iPhone is now expected by users in a host of diverse, non-consumer applications ranging from marine navigation systems and agricultural machinery to surgical imaging and military communication tools. The potential for touch within these segments are endless.

While touch technology was invented long before the iPhone, there are several reasons vertical markets have taken longer than consumer products to adopt touch, including extended lifecycle and design times, high development costs, and the need for proven, reliable touch technology.

In this session, we will examine how touch is being used in specialty and vertical markets, explore the development of touch within these business segments, and answer the question, “what’s next?” We will also review why touch in these markets deserves a second look and why product developers, equipment manufacturers, and even software designers should care about touch in these applications. Join Touch International at Touch Gesture Motion 2011 for what promises to be a motivating session that just may inspire you to put a touch screen on it!

Touch International - Michael Woolstrum, CEO

Overcoming Design Challenges with Projected Capacitive Touch Panels
2:20 PM – 2:40 PM

Due to their robust nature, projected capacitive (PCAP) touch panels add strength and durability to devices. Additional benefits provided by the glass construction of PCAP touch panels are increased optical clarity, resistance to scratching and the ability to withstand dirt, debris and harsh cleaners. Many applications and industries will benefit from the robust design of a projected capacitive touch panel, including medical devices and automotive applications. As with all newer technologies, design challenges must be overcome to fill the requirements presented by a wide variety of applications.

Ocular LCD - Dave Nolte, Senior Vice President of Engineering

Interactivity for Packaging, Promotional and Point Of Sale Items Using Printable Electronics
2:40 PM – 3:00 PM

Planar Scatter Detection (PSD) is a novel method for making optical multi-touch devices. PSD utilizes the physical principle of FTIR (Frustrated Total Internal Reflection) in combination with proprietary optical detection and advanced decoding algorithms. The technology relies on the fact that as computational power continues to decline in cost, it will always be beneficial to implement a touch system where the detection is simple and the processing of data is complex. PSD enables the creation of multi-touch systems with certain key advantages: they can be manufactured in slim, flush form factors at low cost, they can provide unlimited simultaneous touches, and they can scale to cover any size ranging from mobile handsets to interactive whiteboards – without suffering from the drawbacks normally associated with traditional projected capacitive systems or other optical touch systems.

FlatFrog - Ola Wasswik, Co-founder; Vice President of Engineering

BREAK
3:00 PM – 3:40 PM

Optimizing Finger Touch and Pen Input for the Enterprise Tablet Market
3:40 PM – 4:00 PM

Over the past two years, the consumer tablet market has exploded, due in large part to the popularity of the iPad. With the iPad came a widespread assumption that finger touch was the prime input method for the tablet form factor. While touch input may suffice for consumer use or media tablets, for the enterprise market, a high-resolution stylus or pen input is essential as well. In enterprise environments, tablets are productivity tools used to gather information at the point of service. For example, a nurse documenting a patient’s vitals at the bedside, a construction worker comparing shots of existing conditions to a building information model (BIM) or a sales associate checking inventory and completing transactions. While touch input is applicable, mobile professionals also require a more precise input method for small button applications as well as the ability to handwrite notes or capture signatures. This presentation will focus on the importance of optimizing both finger touch and pen input for the enterprise tablet market and the benefits it provides across vertical markets.

Motion Computing - Mike Stinson, VP Marketing & John Doherty, Co-founder & Motion Fellow

Technology in Education: A SMART Perspective
4:00 PM – 4:20 PM

Technology is pervasive in education and SMART has been an important leader in this area for over two decades. Interactive touch technologies have a positive effect on student engagement and motivation. Different types of interactive technologies accommodate a variety of learning styles and enhance the capacity for learning. This presentation will review some of the interactive technologies seen in today’s classrooms and discuss the benefits they bring to a modern learning environment.

SMART Technologies - Gerald Morrison, External Research Manager

Interactivity for Packaging, Promotional and Point Of Sale items using Printable Electronics
4:20 PM – 4:40 PM

A new breed of processes, materials and inks are becoming available enabling low cost, disposable, and environmentally friendly, electronic components and devices to be printed onto flexible substrates such as paper, polymer films and board. The implications of these innovations have profound consequences for Packaging, Promotional and Point of Sale items of all types. Many companies throughout the world are now engaged in a race to develop commercial products and stimulate end user demand. This talk will review the status of the technology developments taking place and the new market opportunities being created.

Interactive Product Solutions- David Potter, Commercial Director

The Evolution of Touch Applications – PANEL SESSION
4:40 PM – 5:00 PM

This panel session will provide each presenter in Session Two the opportunity to discuss their presentation in the context of the other content presented and be moderated by and touch technology expert Dan Doyle, Principal at Toca Technology.

Interactive Product Solutions- David Potter, Commercial Director
SMART Technologies - Gerald Morrison, External Research Manager
Motion Computing - Mike Stinson, VP Marketing & John Doherty, Co-founder & Motion Fellow
FlatFrog - Ola Wasswik, Co-founder; Vice President of Engineering
Ocular LCD - Dave Nolte, Senior Vice President of Engineering
Touch International - Michael Woolstrum, CEO

Special Lighting Session

This session will feature five 10 minute presentations and cover some of the latest developments in the touch technology industry.

Uniboss Process Technology
5:00 PM – 5:10 PM
Unipixel - Dan Van Ostrand, Founder; SVP Research & Development

Multi-modal Interfaces
5:10 PM – 5:20 PM
Stantum- Francois Jeanneau, Director of Sales & Business Development

Optical Touch Technology
5:20 PM – 5:30 PM
Next Window- Rusty Stapp, Director of Major Accounts

MEMS Sensor Fusion for Gesture Recognition and Motion Tracking
5:30 PM – 5:40 PM
ST Microelectronics - Jay Esfandyari, MEMS Product Marketing Manager

Cocktail & Networking Reception
5:40 PM – 8:00 PM

End of Day 1

Touch∙Gesture∙Motion Conference 2011:

December 8, 2011 – DAY TWO

Day 2 Introduction
Mark Fihn – Conference Chair & Publisher, Veritas et Visus
8:30 AM – 8:40 AM

A Word from the Society for Information Display (SID)
Tolis Voutsas - Vice-President of Americas Region, SID
8:35 AM – 8:40 AM

Morning Keynote – The Future Beckons
8:40 AM – 9:10 AM

For several decades now, technologists and researchers have sought to change the way man interacts with machine, to remove the barriers that distance us from effective and efficient interaction and control of our devices and software. Of all of the natural user interface technologies, gesture recognition – which can connote both meaning and position, from a distance – has the greatest potential to become ubiquitous. Like many new technologies, gesture recognition has entered the mainstream through gaming, and is now poised to change how we experience our televisions, our mobile devices, our outdoor advertising, our computers, and a huge range of other devices. Will we eventually gesture everything? In this presentation, Omek Interactive president Jonathan Epstein looks at some of the innovative applications driving the future of gesture recognition hardware and software, and exposes the hurdles the industry will need to clear to drive towards ubiquity.

Omek – Jon Epstein - President

Session 3 –The Future of Gesture & Motion Technologies

The conference’s third session assesses the progress being made in developing the fundamental infrastructure, technologies and tools required to make gesture and motion control a mainstream reality. Questions to be addressed in this session include, is the gesture & motion control world likely to fragment into 10+ different technologies? Are there really just a couple of fundamental hardware technologies that are likely to dominate from the beginning? Is “controller-less” really going to replace controllers for everything?  Today, manufacturers are all creating their own unique motion controllers; is this going to lead to the same “too many remotes” problem common in today’s home entertainment systems?

Next Generation User Interface Technologies
9:10 AM – 9:30 AM

Will “controller-less” technology replace controllers for everything? Will gesture and motion fragment into 10+ technologies as in the touch world?  Are “near-field” gestures going to be important?  This presentation provides a current analysis of the technologies transforming the human-machine-computer interface.  It provides a concise explanation of touch, gesture, motion and voice control advances as well as a concise cost/benefit analysis and tradeoffs of each. Key markets such as factory automation, automotive, security, mobile tech, education, digital signage and consumer electronics will be discussed. Barriers to entry for each technology will also be discussed as well as the TAM for emerging markets.

IMS Research – Paul Erickson, Senior Analyst

How Underlying Technology Trends Are Enabling Ubiquitous Gesture and Motion-Based Control
9:30 AM – 9:50 AM

While gesture- and motion-based control have been under development for many years, only very recently have these technologies become practical for widespread deployment in cost-sensitive and power-constrained applications.  A key breakthrough enabling the widespread deployment of gesture and motion control is the availability of high-performance programmable processors that are sufficiently small, inexpensive, and energy efficient for mass markets.  In this presentation, Jeff Bier will share BDTI’s independent perspective on the pros and cons of the various approaches being pursued by semiconductor companies to create chips for gesture and motion control.

BDTI – Jeff Bier, President & Founder of the Embedded Vision Alliance

Natural User Interface - The Second Revolution in Human-Computer Interaction
9:50 AM – 10:10 AM

Beginning about twenty years ago, a confluence of technical advancements enabled a revolutionary change in computing: interactive graphical user interfaces. Previously possible only on expensive UNIX workstations, GUIs on consumer PCs made computing accessible to everyone. Since then, interactive computers have steadily become much more powerful, smaller, lighter, and cheaper. Today, your smart phone has more raw computational power than a typical desktop ten years ago. Although we now use touch as well as mice and keyboards, we still interact with computers like we did twenty years ago, pointing at graphical objects and filling in forms. We now stand at the threshold of the second revolution in human-computer interaction – Natural User Interfaces. “Natural” UIs will sense the world like people do, directly interpreting human characteristics and behavior including speech, facial expressions, gestures, physical actions, and biological traits. In this talk, we will introduce a simple model for NUI computing and show what’s necessary for sensors, I/O techniques, computing platforms, and software to combine into ambient services that disappear into your environment and become part of everyday life. This revolutionary transition will be fueled by advancements in silicon, operating systems, and computer architectures that will enable NUI-optimized computer platform designs. The interactive computing revolution took over twenty years to play out. We’re just now getting started on NUI and this time the challenges and opportunities are much greater.

AMD – Bill Curtis, Senior Fellow

Technologies, Products, & Human Behavior
10:10 AM – 10:30 AM

The Wii started a revolution in home entertainment. Suddenly gaming was no longer simply pushing buttons or a joystick but rather your body became the game controller. That was a profound change for an industry and for consumers. In a similar way, the first iPhone changed our perception of the mobile phone, making our relationship with that most personal of devices even more intimate. Product designers know that one key to maximizing the potential success of new product introductions lies in not forcing people to change their behaviors. Behavioral change is hard, when it’s forced. Consumers more readily adopt products which help them do the things they already like to do, but in ways which are easier, faster, more fun, or which amplify their ability to do the things they like to do by extending or projecting their reach in ways both real and virtual.

There are many different ways in which touch, gesture and motion can enhance the home entertainment experience. Movea has created MoveTV, a new SmartMotion solution for the Pay TV market. MoveTV provides Pay TV ecosystem partners with a single platform on which to create a complete motion-enabled entertainment experience for consumers. MoveTV is a unique platform that advances and simplifies the integration of motion powered entertainment for Pay TV subscribers. For the first time, service providers, game and application developers, remote control and STB manufacturers, DTV OEMs and system integrators, can all leverage a unifying platform and easily incorporate motion control into their products using Movea’s patented SmartMotion technologies.

Movea – Dave Rothenberg, WW Marketing & Communications Manager

BREAK
10:30 AM – 10:50 AM

Universal Interface Standards - Potential and Possibilities
10:50 AM – 11:10 AM

For everyone engaged in the creation of user-configurable electronic devices the ideal is to provide a cost effective device interface that is highly effective, intuitive, convenient, flexible, and both immediately and universally understood by the target market. But it’s a very big ask – human interaction is a fiercely complex environment, defined as much by difference as it is by commonality. Human to human interaction uses a combination of speech, eye contact, gestures, touch, facial expression and subtle body language to convey meaning. The combination of those elements is complex enough but it is further complicated by the fact that the individual elements of human interaction are not necessarily shared across races, nationalities or even demographic sectors. In Western cultures for instance, the thumbs up gesture is generally recognized as a positive signal however, if used in Japan, you may find yourself in a bunch of trouble for insulting the recipient. In this presentation Natoewal will discuss the level of sophistication required for human to machine interaction versus what we see in human communication, and pose several questions to those designing the interfaces including:

  • When designing interface devices, particularly those for worldwide consumer adoption, what are the basic communication protocols that need to be adopted to ensure they are universally understood?
  • Human to human interaction is significantly enhanced by using a combination of elements, speech and body language for instance. Should the same approach be applied to device interaction?
  • People use the same basic tools chatting to a parent as they do talking to their boss. Could that be applied to device interaction? Could, or should, a universal language for multi-device interaction, meaning the same gestures can be applied to all devices in the living room (also those beyond the TV) be developed?

Philips – Navin Natoewal, General Manager Media Interactions Group

How Gesture & Motion Technologies will Shape the Future
11:10 AM – 11:30 AM

Ensuring a successful future for any technology is largely dependent upon end-user satisfaction with products that incorporate or utilize the technology. The future of gesture and motion control technologies, such as MEMS Inertial and Magnetic sensors, is no different. Whether used in medical devices, robotics, or CE devices such as smartphones, game controllers, or Smart TV remotes, the future success of motion sensing devices relies on the quality of the entire system. This includes the sensor devices and software stack that integrate the sensors into a product to deliver a holistic and engaging end-user experience. This presentation focuses on the key software elements that provide the linkage from the raw sensor output to the end-user product and how these elements fit together to create the optimum result by addressing specific aspects of system functionality. Session attendees will learn about:

  • Steps for integrating motion sensing to design and build immersive applications, and to reap the associated rewards
  • The value of matching quality motion sensors with high performance software to ensure OEM success in using motion sensors
  • Sensor fusion, calibration and motion processing necessary to ensure the greatest end-user benefit

Hillcrest Labs – Dan Simpkins, CEO & President

Multi-Sensor Fusion for Intelligent User Experience
11:30 AM – 11:50 AM

TAOS, the global leader of intelligent light sensors, is enabling the growing need for touch-less gesture driven services for a multitude of next generation CE devices via its proximity sensor solutions portfolio. Today consumers are demanding improved energy conservation and intelligent user experiences when interacting with their multi sensor-based devices via a natural, touch-less human-machine interface (HMI).

TAOS, Inc. – Jerry Koontz, Director of Marketing

The Future of Gesture & Motion Technologies – PANEL SESSION
11:50 AM – 12:10 PM

This panel session will provide each presenter in Session Three the opportunity to discuss their presentation in the context of the other content presented and be moderated by David Barnes, Principal at BizWitz.

IMS Research – Paul Erickson, Senior Analyst
BDTI – Jeff Bier, President & Founder of the Embedded Vision Alliance
AMD – Bill Curtis, Senior Fellow
Movea – Dave Rothenberg, WW Marketing & Communications Manager
Philips – Navin Natoewal, General Manager Media Interactions Group
Hillcrest Labs – Dan Simpkins, CEO & President
TAOS, Inc. – Jerry Koontz, Director of Marketing

LUNCH
12:10 PM – 1:20 PM

Afternoon Greeting
Ian Weightman – President, IMS Research
1:20 PM – 1:30 PM

Session 4 – The Future of Gesture & Motion Applications

The conference’s final session assesses the potential applications of gesture & motion-control based on the technologies described in the previous session.  Questions to be addressed include, is everyone really going to be sitting on the couch and waving at their TV?  Is the gesture-based TV remote control system that Hitachi & GestureTek have been demonstrating for two years ever going to be commercialized?  Is gaming going to be the application that dwarfs everything else in motion-control?  How does 3D fit into this new world?  What about gesture and motion interaction with 3D holograms?  What are some of the applications of gesture & motion control that are being explored in academic research (i.e., three to 10 years out)?

Put Your Fingers in the Photons
1:30 PM – 1:50 PM

As humans, we have evolved to perceive and interact with our world, especially that portion within arm’s reach, volumetrically and three-dimensionally. The benefits of 3D extend well beyond sight, including touch, gesture, construction and manipulation with our hands and with tools. Zebra Imaging is providing display technologies and products, including integrated systems, that enable intuitive, accurate, and rapid tactile and visual integration, with correct, continuous, physically-accessible full parallax 3D from any viewing position. Whether for design, navigation, analysis, or presentation, Zebra’s technologies allow you to “put your finger in the photons” to create and manipulate spatially-distributed information and imagery

Zebra Imaging – Michael Klug, Chief Technology Officer & Co-founder

Design and Integration Challenges to Implementing TGM Technologies
1:50 PM – 2:10 PM

Mechdyne– Kurt Hoffmeister, Vice President R&D, Co-founder

Touch Free User Interface
2:10 PM – 2:30 PM

Extreme Reality – Roy Ramati, VP of Sales & Marketing

Spatial Interfaces and Collaborative Workspaces
2:30 PM – 2:50 PM

Oblong Industries is remaking the world of computers. Our technology transforms the way you work, create, and collaborate. The era of one human, one mouse, one screen, one machine is giving way to what’s next: multiple participants, working in proximity and remotely, using a groundbreaking spatial interface to control applications and data spread across every display. This is what Oblong builds. It’s why we’re here.

Oblong Industries – Tom Armbruster, Vice President

Commercializing Touch Free Control
2:50 PM – 3:10 PM

Touch free control is coming to the market now. This talk will focus on the usage scenarios, technologies and applications that are being targeted to create the mass public adoption for this innovation in device control. 

Qualcomm – Francis MacDougal, Senior Director, Technology

BREAK
3:10 PM – 3:30 PM

Touch-free interfaces – Across Operating Systems and Devices
3:30 PM – 3:50 PM

eyeSight will speak on the importance to create a solution that is wide and can support various devices and operating systems, as the market is divers in both aspects as the possibilities are endless. For touch-free interfaces to reach the mass market is dependent on creating a solution which is Natural and Intuitive to the variety of potential end users, in addition reaching the mass market is dependent on the ability of the gesture solution to support the variety of operating systems used in the market. Another important aspect for providing a solution with the potential to reach the mass market is tailoring the gesture user interface solutions for each of the various device use cases; a one size fits all solution will not do, the language of gestures used for far distance control cannot apply for use in close distance/handheld devices.

eyeSight – Gideon Schmuel, CEO

Differentiating Gesture Technologies from Motion Technologies
3:50 PM – 4:10 PM

This presentation will describe the four kinds of interaction we currently use for electronics - buttons / keystrokes, verbal commands, gestures, and real, or simple, motion (gestures and real motion both fall under motion). Then will then explain the differences between the two kinds of motion and how both are necessary for the total interactive environment. A representative from Wells Gardner Electronics will then demonstrate a medical bed controller using QI technology.

Quantum Interface– Jonathan Josephson, IP Founder

Towards a New Generation of User Interface - Motion Gestures Using 2D Camera
4:10 PM – 4:30 PM

Recent publications about motion gesture devices have indicated a possible transformation in User Interface. However, in order for such a transformation to occur there is a long list of requirements that need to be addressed. Such requirements are going far beyond gaming consoles (e.g. Microsoft Kinect). A key requirement is that the enabling technology for motion gesture recognition must be ubiquitous, running on a variety of platforms. Other key requirements include: dramatic price reduction, support in multiple OS, significant enhancement of the gestures vocabulary, and improved performance and reliability. In reviewing the current solutions for motion gestures, two primary classes emerge based on the underlying sensing technology: 3D (depth) cameras vs. 2D cameras. Each type of solution has its own advantages and challenges. Considering the requirements for the next generation UI it seems that gesture recognition solutions based on 2D cameras have a major role in making this shift.

PointGrab - Yoav Hoshen, Senior VP, Business Development

The Future of Gesture & Motion Applications – PANEL SESSION
4:30 PM  – 5:00 PM

This panel session will provide each presenter in Session Four the opportunity to discuss their presentation in the context of the other content presented and be moderated by independent consultant and technology expert Mark Lucente.

End of Day 2

End of Conference